Legendary: A Caraval Novel (Caraval, 2)
Legendary: A Caraval Novel (Caraval, 2) book cover

Legendary: A Caraval Novel (Caraval, 2)

Price
$13.52
Format
Hardcover
Pages
464
Publisher
Flatiron Books
Publication Date
ISBN-13
978-1250095312
Dimensions
6.53 x 1.45 x 9.49 inches
Weight
1.48 pounds

Description

#1 NEW YORK TIMES bestseller IndieNext pickGoodreads Choice Award finalist “Themes of love, betrayal, family and forgiveness are explored as the narrative ratchets up the tension toward a conclusion that will leave readers clamoring for more. Fans of Caraval will love it, and new readers will be enthralled by this immersive and imaginative world.” ― USA TODAY “ Legendary is a whirlwind adventure that contains vivid, complex, and enchanting characters you'll want to follow to the last page.” ― BuzzFeed (Best YA Book of the Year) “A fantastic world reminiscent of Harry Potter’s Diagon Alley. Rather addictive . . . maybe even legendary.” ― The Minneapolis Star-Tribune “The setting of the game is fantastic in its spectacle and intrigue, and Garber pushes her world building even further. . . . The pacing is impeccable, with urgency increasing to an almost breathless point as Tella runs from clue to clue, while bittersweet truths and devastating betrayals unfold.” ― The Bulletin , starred review “A tour de force of imagination. Themes of love, betrayal, and the price of magic (and desire) swirl like Caraval’s enchantments, and Dante’s sensuous kisses will thrill readers as much as they do Tella. Dark, seductive, over-the-top: Characters and book alike will enthrall those who choose to play.” ― Kirkus Reviews “ Caraval was a rollercoaster ride of twists and turns, and the latest installment lives up to that standard and more. Garber succeeds marvelously in broadening this magical, seductive world.” ― New York Daily News Praise for CARAVAL NEW YORK TIMES bestseller #1 IndieNext Pick A best book of the year ( Entertainment Weekly , Teen Vogue , Publishers Weekly , Goodreads, BuzzFeed, and more)! “ The Hunger Games meets The Night Circus . Grade: A-.” ― Entertainment Weekly “Impressive, original, wondrous.” ― USA Today “Spellbinding.” ― US Weekly “Magnificent. A spellbinding tale of love, loss, sacrifice, and hope.” ― Publishers Weekly , starred review “Destined to capture imaginations.” ― Kirkus Reviews “This twisty, terrifically fun page-turner is a must-have fantasy debut." ― SLJ Stephanie Garber is the #1 New York Times and internationally bestselling author of Once Upon a Broken Heart, The Ballad of Never After, and the Caraval trilogy. Her books have been translated into thirty languages. Excerpt. © Reprinted by permission. All rights reserved. Legendary A Caraval Novel By Stephanie Garber Flatiron Books Copyright © 2018 Stephanie GarberAll rights reserved.ISBN: 978-1-250-09531-2 Contents Title Page, Copyright Notice, Dedication, Map, Seven Years Ago, Isla De Los Sueños, The Meridian Empire's Capital City, Valenda, Night One of Caraval, Night Two of Caraval, Night Three of Caraval, What Should Have Been Night Four of Caraval, Night Five of Caraval, Elantine's Eve: The Last Night of Caraval, Elantine's Day, Epilogue, Glossary of Fates and Terms, Acknowledgments, Also by Stephanie Garber, About the Author, Copyright, CHAPTER 1 Tella was no longer floating. She was on the damp ground, feeling far, far away from the bright, sparkly thing she'd been the evening before. Back when Legend's private isle had radiated amber-tipped light, which breathed enchantment and wonder, along with a hint of deception. A delectable combination. And Tella had reveled in it. During the party to celebrate the end of Caraval, she had danced until her slippers were stained with grass and sipped flutes of bubbly wine until she'd practically floated. But now she was facedown on the cold, hard forest floor. Not daring to open her eyes, she groaned and brushed bits of nature from her hair, wishing some of the other remnants from last night could be as easily swept away. Everything reeked of stale liquor, pine needles, and mistakes. Her skin itched and crawled, and the only thing worse than the spinning in her head was the twisted soreness in her back and neck. Why had she thought falling asleep outside was a brilliant idea? "Argh." Someone grunted the not-quite-satisfied sound of a person on the verge of waking up. Tella opened her eyes, peered to the side, and then closed her lids immediately. Dirty saints. She was not alone. Amid the towering trees and the untamed greens of the forest floor, Tella had flashed open her eyes just long enough to glimpse a dark head of hair, bronzed skin, a scarred wrist, and a boy's hand covered with a black rose tattoo. Dante. It all rushed back in a surge of blurry memories. The feeling of Dante's experienced hands wrapped around her hips. His kisses on her neck, her jaw, then her mouth as their lips became intimately acquainted. What in all the hells had she been thinking? Of course, Tella knew exactly what her thoughts had been during the Caraval performers' party the night before. The world had tasted like magic and starshine, like granted wishes and dreams come true, yet beneath it all, death still coated Tella's tongue. No matter how much champagne she drank, or how warm the air grew from dancing, Tella still shivered from the chilling recollection of how it had felt to die. Her jump from Legend's balcony had not been an act of despair; it had been a leap of faith. But for just one night she hadn't wanted to think about it, or why it mattered. She wanted to celebrate her success, to forget everything else. And Dante had looked like the perfect way to do both. He was attractive, he could be charming, and it had been too long since she had been properly kissed. And, saints, did Dante know how to kiss. With another groan, he stretched beside her. His large hand landed on her lower back, warm and firm, and far more tempting than it should have been. Tella told herself she needed to escape before he woke. But even asleep, Dante was so good with his hands. He idly ran his fingers up her spine to her neck, lazily digging into her hair just enough to make her back arch. His fingers stilled. Dante's breathing grew suddenly quiet in a way that told Tella he was now awake as well. Swallowing a curse, she hastily pushed up from the ground, away from his stilled, skilled fingers. She didn't care if he saw her sneaking off; it would be far less uncomfortable than exchanging any forced pleasantries before one of them became bold enough to make an excuse for why he or she needed to rush away. Tella had kissed enough young men to know that anything said by a boy right before or directly after she kissed him could not be believed at all. And she really needed to leave. Tella's memories might have been blurry, yet somehow she couldn't manage to forget the letter she'd received before things became interesting with Dante. A stranger, face hidden underneath the cloak of night, had slid the note into her pocket and disappeared before she could follow. She wanted to reread the message right away, but considering what she owed the friend who'd sent it, she did not think that would be very wise. She needed to return to her room. Damp earth and spiked tree needles snuck between her toes as she began to slink away. She must have lost her slippers somewhere, but she didn't want to waste time searching for them. The forest was tinged with indolent honey light and punctuated by heavy snores and murmurs that made Tella think she and Dante weren't the only ones who'd passed out under the stars. She didn't care if any of them saw her sneaking away from the pretty boy, but she didn't want anyone telling her sister. Dante had been more than a little nasty to Scarlett during Caraval. He worked for Legend, so it had only been an act — but although Caraval was over, it was still somewhat difficult to weed out the bits of fact from fiction. And Tella didn't want her sister further hurt because Tella had chosen to have some fun with a boy who'd been so cruel to Scarlett during the game. Thankfully the world remained asleep as Tella reached the edge of the forest, and then, Legend's turreted house. Even now, with Caraval officially ended, and all the candles and lanterns inside unlit, the mansion still breathed wisps of beguiling ember-glow light, reminding Tella of tricks yet to be played. Until yesterday, this estate had contained the entire world of Caraval. Its grand wooden doors had led visitors to elegant balconies draped with lush red curtains, which surrounded a city made of canals, streets that had minds of their owns, and uncanny shops full of magical pleasures. But in the brief time since the game had ended, the turreted house had shrunk in size and the ephemeral wonderland hidden within its walls had disappeared, leaving behind only the parts that would normally belong inside of a grand house. Tella trotted up the closest staircase. Her room was on the second floor. With a rounded robin's-egg-blue door, it was easy to find. It was also impossible to miss Scarlett and Julian, standing next to it, holding on to each other as if they'd forgotten how to say the word good-bye. Tella was glad her sister had finally lost herself in some happiness. Scarlett deserved every joy in the Empire, and Tella hoped it would last. She'd heard Julian didn't have a reputation for stringing girls along, he never carried on relationships after Caraval, and he'd not even been scripted to stay with Scarlett after bringing her to Legend's isle. But he lied for a living, which made it difficult for Tella to trust him. Yet, as the pair stood there with their arms wrapped around each other, and their heads leaning closer together, they looked like two halves of the same heart. Their eyes stayed locked as Tella crept around them toward her room. "Is that a yes?" Julian murmured. "I need to talk to my sister," Scarlett said. Tella halted in front of the door. She swore the letter in her pocket grew suddenly heavy, as if impatient to be read again. But if Julian had just asked Scarlett what Tella had hoped, then Tella needed to be a part of this conversation. "What is it you want to talk to me about?" Tella interrupted. Scarlett pulled back from Julian, but his hands remained wrapped around her waist, weaving through the blushing ribbons of her dress, clearly not ready to let her go. "I asked your sister if you'll both go with us to Valenda for Empress Elantine's seventy-fifth birthday celebration. There will be another Caraval and I have two tickets." Julian winked. Tella tossed her sister a grin. This was exactly what she'd hoped for. Although a part of her still couldn't believe the rumors she'd heard over the past week were true. Caraval only occurred once a year, and she'd never known of two games being played so close together. But Tella supposed even Legend made exceptions for the empress. Tella continued to look at her sister hopefully. "I'm surprised this is even a question!" "I thought you didn't like Elantine's Day because it always overshadowed your birthday." Tella wobbled her head as she weighed her answer. Her true reasons for wanting to go had little to do with Elantine's Day, although her sister was correct. For as long as Elantine had been empress of the Meridian Empire, her birthday had been a holiday, Elantine's Day, which was ushered in with a full week of parties and dances, bended rules, and broken laws. On the girls' home isle of Trisda, this holiday was only celebrated for one day, on the thirty- sixth day of the Growing Season, but it still overshadowed Tella's birthday, which had the misfortune of occurring the day afterward. "It will be worth it to visit Valenda," Tella said. "When do we leave?" "Three days," Julian answered. Scarlett puckered her mouth. "Tella, we need to discuss this first." "I thought you've always wanted to go to the capital, to see all its ancient ruins and the carriages that float through the sky, and this will be the party of the century! What's there to talk about?" "The count." Julian's brown skin went gray. Tella's face might have done the same. "The count lives in Valenda, and we can't let him see you," Scarlett said. Scarlett was the overly cautious sister, but Tella couldn't blame her for this reservation. Count Nicolas d'Arcy was Scarlett's former fiancé whom Scarlett's father had arranged for her to marry. Before Caraval, Scarlett had only written him letters, but she'd believed herself in love with him. She'd also thought the count would keep both her and Tella safe — until Scarlett met him during Caraval and learned what a despicable human being he was. Scarlett was right to worry about the count. If Scarlett's former fiancé discovered Tella was alive, he could send word to their father — who believed Tella was dead — and it would shatter everything. But things would also fall apart if Tella didn't go with Legend and his performers to the Empire's capital city of Valenda. She might not have had the chance to reread the letter from her friend, but she knew what he wanted, and she would never get it for him if she was separated from Legend and his performers. During Caraval, Tella hadn't been entirely certain who worked for Legend. But all of his performers would be on the boat to Valenda — Legend might even be on the boat as well, giving her the opportunity she needed to finally get the one thing her friend required. "The count is so concerned with himself he probably wouldn't recognize me even if I walked up to him and gave him a slap in the face," Tella said. "We only met for a moment, and I was not looking my best." "Tella —" "I know, I know, you want me to be serious," Tella cut in. "I'm not trying to mock you. I'm fully aware of the danger, but I don't think we need to be afraid of it. We could just as easily perish in a shipwreck, but if we let that fear stop us, we'll never leave this isle again." Scarlett grimaced and turned to Julian. "Would you mind giving my sister and me a moment alone?" Julian answered against Scarlett's ear, too low for Tella to hear. Whatever he said made Scarlett blush. Then he left and Scarlett's mouth flattened into a line as she and Tella enclosed themselves in Tella's room. Inside, unmentionables were everywhere. Stockings peeked out from the drawers of a dresser topped off with bonnets, while a variety of capes, gowns, and petticoats formed a path to her bed, which was covered in a teetering pile of furs that she'd won in a card game. Tella knew Scarlett thought she was lazy. But Tella had a theory: Neat rooms were easy to rifle through and search undetected because it was simple to put carefully placed things exactly where they'd been. But messes, on the other hand, were difficult to re- create. With one sweeping gaze, Tella could see no one had been brave enough to lay a finger on her personal disaster. Everything appeared untouched, even though there now seemed to be an additional bed, which Tella imagined must have magically appeared, or more likely had been carried upstairs for her sister. Tella didn't know how long they'd be allowed to stay on the isle. She was relieved they weren't being kicked out right away, although if they'd been evicted, maybe Scarlett would have been more eager to travel to Valenda. But Tella didn't actually want her sister to be forced into anything; she hoped Scarlett would make the choice for herself. Though Tella could understand her sister's reluctance. Tella had died during the last game. But that had been her decision, it was for a good reason, and she wasn't planning on dying again. It had been as horrid for Tella as it had been for Scarlett. And there were still so many things Tella wanted — and needed — to do. "Scar, I know you think I wasn't being serious out there, but I think we need to start being happy rather than serious. I'm not saying we need to participate in Caraval, but I think we should at least go to Valenda with Julian and the others. What's the point of all this glorious freedom if we don't enjoy it? Our father wins if we keep living as if we're still trapped beneath his heavy fists." "You're right." Tella must have misheard. "Did you say I'm right?" Scarlett nodded. "I'm done with being scared all the time." She still sounded nervous, but her chin now lifted with something like determination. "I'd rather not play the game again, but I want to go with Julian to Valenda. I don't want to trap myself here like our father trapped us on Trisda." Tella felt a surge of pride. Back on Trisda, Scarlett held on to her fear, as if it would keep her safe, but Tella could see her sister fighting to let it go. She really had changed during Caraval. "You were right last night, when you encouraged me to give Julian another chance. I'm glad I went to the party, and I know I'll regret it if we don't go with him. But," Scarlett added, "if we go to Valenda, you have to promise you'll be careful. I can't lose you again." "Don't worry. I swear it." Tella solemnly took her sister's hands and squeezed. "I enjoy my freedom way too much to let it go. And, while we're in the capital, I'll be sure to wear impossibly bright dresses so I'll always be impossible to lose." Scarlett's mouth tilted toward a smile. Tella could see her sister trying to battle it, but then it transformed into a melodious laugh. Happiness made Scarlett even prettier. Tella giggled with her until their smiles matched, as if worries were things made for other people. Yet Tella could not forget the letter in her pocket, reminding her of a debt to be paid and a mother who still needed to be saved. CHAPTER 2 It had been seven years since Tella and Scarlett's mother, Paloma, had disappeared. There was a period of time that started about a year after her mother left, when Tella preferred the idea of Paloma being dead. If she was still alive, Tella reasoned, she'd made the choice never to return to her daughters, which meant she couldn't have really loved them. But if Paloma was dead, then maybe she'd intended to return, but had never been given the chance; if she was dead, it was possible she'd still loved Scarlett and Tella. So for years Tella clung to the hope that her mother had met death, because no matter how hard Tella tried, she could not stop loving her mother, and it hurt too much to imagine that her mother didn't love her back. Tella pulled out the letter she'd received from her friend. Scarlett had left to tell Julian they'd go with him to Valenda. But Tella didn't know how long she'd be gone, so she read swiftly. Dearest Donatella, Congratulations on escaping your father and surviving Caraval. I am pleased our plan worked, although I had no doubts you would survive the game. I am sure your mother will be quite proud, and I believe you should be able to see her soon. But first you must keep up your end of our bargain. I hope you haven't forgotten what you owe me in exchange for all that I've shared with you. I plan on collecting my payment very soon. Truly yours, A friend The aching in Tella's head returned, and this time it had nothing to do with the drinks she'd consumed the night before. She couldn't shake the sense something was missing from the letter. She swore there'd been more to it when she'd read it at the party. Tella held the message to the butterscotch light streaming through her window. No hidden lines of script appeared. No words shifted before her eyes. Unlike Legend, her friend didn't lace his letters with magic tricks, but she often hoped he would. Maybe then she'd be able to confirm his identity. She'd first contacted him more than a year ago, to help her and her sister escape from their father. But Tella still had no idea who her friend was. For a while she had wondered if her correspondent was actually Legend. But her friend and Legend could not be the same person — the payment her friend referred to made Tella certain of that. She still needed to acquire this payment. But now that she and Scarlett were going to Valenda with Legend's players, Tella felt more confident she would. She had to. Her pulse danced faster as she hid her friend's letter and opened her smallest trunk — the one she'd not allowed the players to rifle through during Caraval. She had filled it with money pilfered from her father. But that was not the only treasure it concealed. The interior was lined with an unappealing burnt-orange and lime-green brocade that most people would never look at closely enough to notice the slit along the edge of it, which allowed her to hide the catalyst for this entire situation: The Aracle . (Continues...) Excerpted from Legendary by Stephanie Garber . Copyright © 2018 Stephanie Garber. Excerpted by permission of Flatiron Books. All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site. Read more

Features & Highlights

  • The “immersive and imaginative“ (
  • USA TODAY
  • ) games continue in the
  • #1
  • NEW YORK TIMES
  • bestseller
  • LEGENDARY
  • , the mesmerizing sequel to
  • CARAVAL
  • Donatella and Scarlett Dragna escaped their cruel father and made it out of Caraval alive, but the games aren’t over yet. What Scarlett doesn’t know is that, in order to gain their freedom, Tella made a deal with a mysterious stranger and now it’s time to pay. Except what Tella owes is something that no one has ever been able to deliver: the true name of Caraval Master Legend. Tella’s only chance at uncovering Legend’s true identity is to enter the dangerous game of Caraval once more, and win. But what will she have to sacrifice to do that? Don’t miss
  • FINALE
  • , the stunning conclusion to the Caraval trilogy―out now!

Customer Reviews

Rating Breakdown

★★★★★
60%
(3.9K)
★★★★
25%
(1.6K)
★★★
15%
(970)
★★
7%
(453)
-7%
(-454)

Most Helpful Reviews

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The Magic Continues

No... I want more!!! I’m so enchanted with Caraval, Legend, the Dragna sisters, and EVERYTHING in the world Stephanie Garber has created. The book was a fast and fun read—I couldn’t put it down—and while the ending was satisfying, I wonder if there aren’t more stories coming in this franchise. Fingers crossed, because I sure hope so! I want my invitation to Caraval, if for nothing else than to wear those killer dresses and become steeped in the imagery Garber so deftly describes. Caraval was my favorite read of 2017, and so far, Legendary is my favorite in 2018.
12 people found this helpful
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6/5 Stars

6/5 Stars

"Only those who persevere can find their true ending." ~ Stephanie Garber

When I read Stephanie Garber's debut novel, Caraval, I thought it wasn't possible to like a book (besides my beloved Crooked Kingdom) anymore. LEGENDARY proved me wrong, which is why you will notice it has received a whopping 6 out of 5 stars on my rating index. Legendary is truly legendary. It breaks its own mold. The second book in the Caraval trilogy, Legendary takes all the good bits of Caraval and cranks them up a notch. It's faster, bigger, bolder, darker, richer.

To accomplish this, Garber gives us a new lens by which to view this dark, dangerous "game." She gives us Tella -- the daring younger sister of Caraval's protagonist, Scarlett. Tella was made for Legendary. She is not Scarlett cranked up a notch, but in many ways, is the opposite side of a perfect coin. She is all edges and distrust and brash, sometimes reckless bravery. But like Scarlett before her, Tella grows throughout the novel. And like Caraval, watching this growth happen throughout Legendary is equally as fulfilling as watching the game of Caraval unfold.

But this time... it's much less of a game. This time, the stakes are higher. This time, the winner is not so clear.
6 people found this helpful
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A beautiful, dark morsel of magic, love, mystery, and sacrifice...

Once again Stephanie Garber, creates a world filled with magic, romance, mystery, enchantment, and the most beautiful darkness. I adore Stephanie’s richly descriptive writing style. Each of her sentences are like shimmering swirls of an enchanting spell. Stephanie’s storytelling is very atmospheric, metaphoric ,and spellbinding; it has that hint of pulling at the heart and the aching emotion that true magic encompasses the world of Caraval.

Legendary is Tella’s story (Scarlett’s sister). I will admit, at first, I was not 100% on board for Tella’s story, because I wanted more Scarlett, but WHOA! I am so glad I gave Tella and her story a chance. Tella acts so fierce and determined on the outside. But behind her fire, Tella bottles up her loneliness, the motivation to protect her sister, and the emotional effects of being abandoned by her mother at such a young age. Even though everyone seems to underestimate Tella, she is definitely a fighter. What I like about Tella is that she doesn’t hold back any attitude or motivation to do what she believes is right. There is a darker aura that surrounds Tella compared to Scarlett, but I enjoyed watching Tella mature throughout the novel.

I also found Legendary to be much more darker than Caraval, and the darker atmosphere definitely adds a lot of intrigue and mystery to the novel. Death and loneliness tend be constant entities that litter Tella’s story, and you just cannot look away from the action that ensues. I highly recommend that you read Legendary NOW! Not only will you discover the true identity of Legend, but you will also be swept up into a new game of Caraval with deadly kisses, the power of the fates, and sacrifice.
5 people found this helpful
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Nothing short of Legendary

When I read Caraval last year, I suspected that I’d enjoy it. The idea of a magical scavenger hunt embedded within a five-day-long Renaissance Faire environment was too awesome to pass up. Needless to say, it appeared pretty high on my year-end list of favorite books. And the epilogue’s teaser for the sequel Legendary had me anticipating it well over a year in advance.

Well, Legendary was released at the end of May (and I had it in my hands the very next day), but due to being super busy at the end of my school year, a road trip, and then the holiday, it took me a little longer than I would have liked to read and write this review. This is no reflection of the quality of the book because I think Legendary is better than Caraval in almost every possible way.

First off, the decision to switch the primary character from Scarlett to her younger sister Donatella (mostly referred to as “Tella”) is brilliant. In Caraval, it was clear that Tella was more outgoing, more thrill-seeking, and more inclined to act on impulse than think things through. In short, I find her character far more intriguing.

Secondly, the stakes of the game are considerably higher. This time around, the game of Caraval occurs almost immediately following the game from the previous book, which in the world of the story is never heard of. That indicates there’s something greater than just a scavenger hunt at play here; there’s got to be a significant reason for Game Master Legend and his troupe to have the game when they do. Whereas the game in the first book seemed be played with one common quest for all participants, this game seems tailor-made to Tella’s own personal quest to find her mother.

Third, there’s significantly more danger. The motto of Caraval is to remember that it’s only a game. The players are warned not to get lost in the game. This time around, the boundaries between being real and being only a game are more than blurred. Tella runs into the enigmatic and slightly sadistic Jacks, the possible heir to the empress, and pretends to be his fiancée. I won’t spoil the book with the reasons and consequences behind this action, other than to say that it seriously puts Tella’s life on the line.

An underlying motif in the book is that no one is who they necessarily appear to be. The Caraval players from the first book have all switched roles, and it was fun seeing some of my favorites in new lights. Even some of the people who figured prominently in Scarlett’s pre-Caraval life turned out to be Caraval players. Oh, and there are times when the motives of Tella’s own sister Scarlett are in question! While trying to find her mother, Tella learns of her true identity, and along the way, she has to learn Legend’s true identity such that she questions that literally anyone could be the mysterious game master. And she’s fated to learn Jacks’s true identity too.

Occasionally helping and annoying Tella in her journey is Dante, who harbors several secrets and objectives of his own. Their love/hate relationship gives a great dose of romance to the book. It’s just as steamy—perhaps even more so—than Scarlett’s relationship with fellow Caraval-trickster Julian from the first book.

And, there’s a kind of triangle in this book between Tella, Dante, and Jacks, though I won’t necessarily call it a “love” triangle. My thoughts on YA triangles are that they have to be organic to the story and not be there just because it’s a YA trope. This is more of a “conning” triangle, in the sense that they’re all manipulating each other’s hearts—in quite a variety of ways, as you’ll find out if you read it—to get what they’re after. What elevates the triangle is that the objectives of these three characters are in complete and direct conflict with one another, making every beat of the story—and beat of Tella’s heart—exciting.

After I read Caraval, I proclaimed it would make my year-end list (it ranked at #4). I’ve made it clear that I like its sequel even more, and there’s no doubt it will make this year’s year-end list. For a stronger narrator, higher and bolder stakes, and surprising twists and turns, Legendary is nothing short of legendary and deserves its FIVE STARS.
4 people found this helpful
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YIKES

Daaaaang.

And that isn't a good "daaaaang".

I really liked Caraval. I found it unique and interesting and obviously compelling enough to start reading Legendary on its release day.

But from the very start, Legendary just seemed like a hot mess of: plot holes, weak writing, contrived story lines, and general WTF-ness.

No clue what happened to that magic of the first Caraval. I mean, even the writing was just... bizarre in places?

There were too many story lines. First, you have Tella and Dante. Then, Tella and Jacks. Then, Tella and her mom, and Tella and the Fates, and Tella and the cards, Tella and the Empress, and frankly, I am effing sick of Tella.

I found Scarlett to be a much more interesting protagonist, and her story was sort of dispelled in this book, nullifying the whole connection between her and Julian, and negating a lot of what we learned about all of our favorite characters from Caraval.
Honestly, what is the point of Caraval anymore?

Also, this "game" makes no sense. Just as in the first one, it seems the game is only set up for one player. In the first book, Scarlett, and in this book, Tella. What exactly are they playing at? They get a few clues and then they run around and suddenly they win! Are there other players? I don't understand.

Well obviously there is going to be a third book, and aside from the very pretty covers, I am on the fence about reading it. :(
4 people found this helpful
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Where Did the Magic Go?

***MINOR SPOILERS ***

Well. That was disappointing.

I feel like I could talk for a long time about why I didn’t care for this book much. Firstly, the tone. Caraval was magical, with a hint of danger. You weren’t quite sure what aspects were real, but that was okay, it was all part of the mystique. Well you can chuck all that mystique out the window for Legendary. Instead of being magical, the tone is very dark, and not in the cool-dangerous-hot guy way, but in the gross-morbid-creepy way. Instead of excited or intrigued, I felt disgusted and put off. The thing with Jacks and the blood? Ew. Just ew.

Next there’s the setting. Caraval took place on a magical island where things too fantastical to believe were a regular occurrence. This book takes place in the main city of the empire. Boring. Nothing particularly magical about it. So Ms. Garber tries to make up for it by having special or extraordinary things happen, but I thought this was supposed to be the “real” world? There’s a weird juxtaposition that doesn’t feel explained. In Caraval, Scarlett and Tella’s home seemed pretty ordinary, and it seems as though Valenda should be as well. Yet Jacks is eating blue apples, Tella is given dresses made of flowers, etc. And don’t get me started on the dresses. I feel like there’s a ridiculous amount of time spent describing Tella’s wardrobe. Nothing much happens plot-wise this whole book, just a lot of talka talka, but there’s PAGES of description of her dresses. Good grief. Scarlett’s dress was interesting in Caraval because it depicted her moods and had a mind of its own, but I couldn’t really care less about all the lace, and silk, and beading, blah blah blah.

And the plot. Sheesh. Interesting that cards play such a big part in this book, because I feel as though Ms. Garber really tipped her hand here. The whole first book Legend was, and remained, a mystery. This book it was like she couldn’t wait to throw his identity in our face. So much for mystery! And for being over 400 pages, it felt like very little happened. Tella barely had to try to figure any clues out. Mostly she just talked, and pined, and fretted, and acted “clever”. I felt like the lack of plot was covered up by some steamy scenes, in order to make you forget that not much was happening. And I like a good romance, but at the end of the book, you’re reminded that Tella is barely 16. Sixteen, and doing these kinds of things, and we’re supposed to believe she’s so special that Fates and Legends would fall for her. Yup. And if the third book develops any kind of a love triangle between the three, my disgust will be complete. I cannot fathom people thinking of Jacks as any kind of a real love interest. He’s truly abhorrent, and being supplanted as the heir doesn’t suddenly make him a better person. And as for his love for Tella? Pretty shaky evidence at best.

Lastly, the language. So, so, so heavy with the purple prose! It felt purposeful in Caraval because the island itself was a bit purple, so to speak, and with Scarlett’s ability to see emotions in colors? It fit. This time it became incredibly tedious. Add to that the ridiculous amount of grammatical errors, and it kept pulling me out of the story. I’m not a skimmer, but I started to skim.

I loved Caraval. It was magic, and mystery, with just enough danger to keep you on the edge of your seat. This felt like a poor follow up, doing little to enhance the tale, and actually doing more to damage it, in my opinion. Legendary swung too wide to dark, and evil, and disturbing. I read that Ms. Garber was hoping to make people feel ALL the things with this book, but mostly what I felt was disappointed.
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Amazing sequel!

Rating: 5 Stars

Tella made a bargain with a mysterious criminal that lead to freedom form her father for both her and her sister. She even got Scarlett out from an arranged marriage. Still the game is over and she got her part of the bargain now she has to deliver what was promised: Caraval Master Legend’s true name. She has one chance to uncover the identity, win the next special Caraval. Tella throws herself into the game and her mission even as it puts her on a very dangerous path, because this Caraval is different from the rest where you lose yourself to what is only a game, this year is real! Secrets, doomed love, heirs to the throne, fates, and more press Tella to be as cunning and brave as ever, risking everything she cares about including her life. Winning Caraval will change the world forever.

A Caraval doesn’t typically happen this close to end of the last but with Empress Elantine’s 75th birthday she gets what she wants. Now we follow Tella as she and her sister are free of their father. Tella though has a different mission, to gain Legends true name and gain the information she has been searching for. Tella has been on this path for some time and there is a method to the way she acts, where as I found her a bit harder to love in the last book her were see her side of things and see the reasons behind her antics. She has a good heart though she feels she is never meant for love, based on a drawing of the cards of destiny in her childhood. This has lead her every step and it all comes down to playing another game of Caraval.

“If you can convince yourself it’s true you can convince anyone.”

The way this world has expanded from not just the magic of Caraval which is amazing, but the way the mythology of fates was weaved in from the start. They were mentioned in the past but as a fairytale sort, now it seems they may be very real….or is that the magic of Caraval? The back and forth of what is real and can it be believed was captivating. Winding in all the different elements expanding this world was amazing and seamless. I was rooting for Tella but I wavered in what I wanted her to accomplish as many times she is at cross purposes.

While this time we do focus on Tella rather than Scarlett we do get to see so many of our returning characters. I enjoyed seeing Scarlett and Julian again though things aren’t perfect they are fun and many more including Dante. The story is still that of the game and a large mystery there did feel there was a more romantic feeling in this sequel. I was totally on board for it because it was so beautifully done and fit with what we know of the characters, unraveling new layers of them as we go. Tella is not set for romance or love, something most assured the opposite of what she wants and some of the scenes she is in just makes me so happy.

“Every story has four parts – the beginning, the middle, the almost ending, and the true ending.”

Now when I first finished this book thinking it was a duology I was a bit upset. There was so much more I needed. So much left way way too open for me. I mean we just found out who Legend was!!! FYI I totally had it pegged for a long time, even had my suspicions in book one but confirmation is always appreciated. Satisfaction after an adventure filled journey. But upon finding out it was a trilogy and I had one more book to look forward to I was in love. I can see how all of my questions and open things will lead into a thrilling final book in the trilogy. I can’t wait to find out more!
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Review for Legendary by Stephanie Garber

***Review posted on The Eater of Books! blog***

Legendary by Stephanie Garber
Book Two of the Caraval series
Publisher: Flatiron Books
Publication Date: May 29, 2018
Rating: 3 stars
Source: eARC from NetGalley

Summary (from Goodreads):

A heart to protect. A debt to repay. A game to win.

After being swept up in the magical world of Caraval, Donatella Dragna has finally escaped her father and saved her sister Scarlett from a disastrous arranged marriage. The girls should be celebrating, but Tella isn’t yet free. She made a desperate bargain with a mysterious criminal, and what Tella owes him no one has ever been able to deliver: Caraval Master Legend’s true name.

The only chance of uncovering Legend’s identity is to win Caraval, so Tella throws herself into the legendary competition once more—and into the path of the murderous heir to the throne, a doomed love story, and a web of secrets…including her sister's. Caraval has always demanded bravery, cunning, and sacrifice. But now the game is asking for more. If Tella can’t fulfill her bargain and deliver Legend’s name, she’ll lose everything she cares about—maybe even her life. But if she wins, Legend and Caraval will be destroyed forever.

Welcome, welcome to Caraval...the games have only just begun.

What I Liked:

I'm actually a bit disappointed by this book, which is of course very surprise given how much I loved Caraval, and given how much everyone has loved Legendary. I felt so meh about this book while reading it, and when I finished it, I was left with a rather sour taste in my mouth. Definitely not what you would want to feel after reading a supposed masterpiece. But these things happen.

Caraval followed Scarlett Dragna, who entered Caraval in order to save her younger sister Donnatella. Legendary follows Tella, who enters Caraval in order to save her and Scarlett's mother Paloma, who has been missing for years. Paloma is trapped in a card of the Deck of Destiny, a cursed deck of cards that contains the Fates. If the Fates are released, chaos will ensue (or something like that). If Legend gets the Deck, he could gain the powers of all of the Fates in the Deck. In order to save her mother, Tella must find the Deck of Destiny. In order to uphold her bargain with a mysterious criminal who gave her information about her mother, Tella must give the criminal Legend's true identity. Tella has neither of those things, and so she must enter Caraval and win - so that she will receive the ultimate prize from Legend. It's a tricky game that Tella is playing, and it is not without consequences - or sacrifices.

In the first half of the book, I was pretty engrossed in the story. I wasn't totally sold on the whole finding-my-mother thing, but I was intrigued, and I liked Tella. I liked seeing Scarlett and Julian, though I hated the unnecessary drama (more on that below). I looooved Dante's appearances. I even loved Jacks' ridiculous, cruel self. The first half of the book was so fascinating.

I liked Tella for the most part. In book one, I pretty much hated her and branded her the most selfish, unworthy sister ever. But I liked her in this book. She is bold and uninhibited, and while she seemed selfish in Caraval, she seems more selfless in this book. It's clear that she loves her sister, but is very guarded. She is selfless when it comes to Paloma, which is how this book came to be. Finding her mother is so important to Tella.

I adored Dante and his wicked, charming self. I actually didn't totally care for him in book one, but he's so swoony and magical in this book. And not just in a love interest kind of way - the game of Caraval would not be the same without his presence. He's a charming devil, but he's also kind and sweet. He has a commanding presence about him and he has a way of popping up whenever he is needed (and whenever he isn't).

There are many Scarlett/Julian cameos which I appreciate, though I wish they were all happy cameos showing Scarlett and Julian helplessly in love. I guess that will have to wait until Finale. Still, I'm glad that Julian and Scarlett are part of this book, and an important part.

I liked the Dante/Tella romance, but there wasn't nearly enough. The author teased with this romance.

Once I reached the second half of the book, I was kind of finished with it all. I'll talk about all of my dislikes next. I can't even say I liked the ending.

What I Did Not Like:

Ugh, where do I even begin? I just felt so meh about this book at the halfway mark and beyond. What went wrong, you might ask? I have no idea.

I was never truly sold on the whole I-must-find-my-mother plot. It seemed forced and contrived, like the author desperately needed a good reason to bring back Caraval for a second time in a short period (like The Hunger Games), and so she grasped at straws and came up with Scarlett and Tella's missing mother. I just never bought into that plot. It didn't feel important.

I didn't care for the barely-there tease of a romance that was Dante/Tella. I loved Dante. I liked Tella. I loved Dante/Tella. I didn't love the lack of kisses and swoon.

And the implicated love triangle - for both Tella and Scarlett! Like two completely separate love triangles going on! What the heck! I thought Julian/Scarlett was a done deal but apparently not. You know what I hate? When girls want to make their man jealous and so they flirt with someone else. Or go find their ex. And they call it "exploring their options" or some b------t and they want to bring about some competition between their man and the ex/side man. For real? This isn't cute. There's nothing wrong with dating. But there IS something wrong when you claim you love someone and yet you go look for your ex or another man just to make the man you love jealous, or some b------t. That's playing games and it's maddening. I'm talking about Scarlett.

Oh but Tella is embroiled in her own love triangle, don't you worry. I know she is in love with Dante by the end of the story, and I know he loves her, but there is another guy that seems to be in love with Tella and noooooooo thank you. I actually LOVE this character and I wouldn't mind a Tella/This Character pairing IF Dante had never existed. Meaning, This Character as a love interest is so unnecessary. Why though. Why.

Speaking of unnecessary, let's talking about all the unnecessary drama that is in this book. I already talked about Scarlett's b------t that she's pulling with Julian, but I hate that she also let's so many factors bring down their relationship. She takes every little thing as a reason not to trust him. She knows who he is, what his role in Caraval is, and yet she whines about it all the time. I liked Scarlett in the first book. But she really got on my nerves in this book. And as much as I liked seeing her and Julian in this book, I would appreciated it more if there was less drama and more swoon. More of them working together as a couple, rather than Scarlett acting like a crazy girlfriend who runs off to her exes every time she believes something about her man (to put the situation in modern terms; Scarlett technically never runs to any exes, but hopefully you understand the picture I'm trying to paint). The drama is just so unnecessary. But I guess it's middle-book drama?

I think this is part of my frustration with YA these days - the drama is so unnecessary, and sequels tend to suck. In adult romance, a book is a standalone and the story is done within that one book. Thank goodness.

The ending of this book is not a happy ending. For anyone.

Would I Recommend It:

Honestly, this is one of those books where you have to read it yourself. Decide for yourself. 99% of the people who read this book love it, so what do I know? I felt so meh while reading at least half of this book. And the ending made me so sour. Not just because of the obvious love triangles, but because of the drama, and the cliffhanger, and it was just so stupid.

But again, decide for yourself. I would say that if you're on the fence, maybe just stop with the first book. Wait until the third book publishes and binge-read the series. Or just stop with Caraval. Caraval had a lovely ending and you can imagine an epilogue of Scarlett and Julian 40 years down the road, happily ever after. No need to read about unnecessary drama.

Rating:

2.5 stars -> rounded up to 3 stars. Perhaps I'm being generous, and maybe I just really wanted to love the book. I was so excited about it and so prepared to love it like I did Caraval. But I'm glad I didn't buy this book because I would have regretted. I'm happy to have had the opportunity to review it (I was supposed to post this review two months ago, whoops), but I would have regretted spending the money on it. I will read Finale but it'll be a library request from me.
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Eh, could have been better.

After reading Caraval I was excited to receive this book but it did not live to the high expectations. I thought it was an interesting approach to switch the point of view from one sister to the other. I think it would have worked if the author didn't crap on Scarlet. I was able to tolerate Scarlet in the first book and she grew to be a cool character but in Legendary it's like the author didn't even like her anymore. Julian was also kind of shot too. I did start to like Tella more since this was her story but all the side characters were not as fleshed out and felt like they all took a giant step back. I will read the next book but I'm hoping Scarlet and Julian will be redeemed.
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If You Liked The First One, You'll Like The Second One.

didn’t particularly like Caraval, but I was willing to give Legendary a chance. However, it had all the same stuff that I didn’t like in Caraval.

I like the addition of the Fates in this book. There’s a bit more world-building and mythology and I enjoyed that. You’ll also find out who Legend is at the end of the book so if that’s the only thing making you read the series, then I recommend this one.

I just don’t get along with Stephanie Garber’s prose. It is so flowery and overly descriptive and just becomes nonsense to me after a while. How can a dress look like a fantasy a garden had cried? I don’t know. Tella, the main character, is rather dumb and is almost indistinguishable from Scarlett, who isn’t in this book. So if you’re looking for a sister bond novel, this isn’t it. I also found all of the men in this book rather creepy and borderline sexual predatory. It’s rather uncomfortable. And lastly, Caraval just isn’t magical or mysterious to me.

I’ve just decided that this series and I don’t get along. There’s too many things that I don’t enjoy and I felt this book was almost the same as the first one. If you liked Caraval, you'll probably like this one, but I'm finished with the series. It's just not for me.
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